Play

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dc.contributor.author Valentage, Kyle
dc.date.accessioned 2021-04-27T14:14:19Z
dc.date.available 2021-04-27T14:14:19Z
dc.date.issued 2021-04-27
dc.identifier.uri http://hdl.handle.net/10429/2149
dc.description Play is a fundamental performance humans engage in to help further understand approaches and possibilities for reality, this is essential for adaptation to the evolving environment. “Play actions thus offer a critique of conventional understandings of purpose and need, calling for a different way of thinking about these matters.” (Rojek 1995) Play is fundamental to the modern day being for a variety of cognitive, behavioral, cultural purposes. Play is not frivolous, it retains a challenging and provoking importance throughout a lifetime. The urban public landscape maintains a significant role in the health of society today, promoting a space to freely search and test interactions of love, esteem, and self-actualization the urban public landscape offers a possibility of engaging in the diversity of the world around as a means of understanding it. (Maslow 1943) Encoded within the urban landscape, built signals direct us on how we are supposed to act physically and mentally in the space, what is allowed, what is not, what is yes, and what is no. Some spatial features blur this boundary of normative bodily behavior in space. This thesis explores that blurred or gray area of acceptable behavior in order to create dynamic interactions, conversations, and frame critical issues within the city of Detroit. Through theoretical research on the underpinnings of what play is, analysis of urban conditions and the phenomenon of play, qualitative analysis of the play concept in various facets in the urban public realm, this thesis will distill the core signals of play and put these signals into motion in the built environment as a means of fostering interaction in the urban public realm. Huizinga, Johan. Homo Ludens: a Study of the Play Element in Culture. Angelico Press, 2016. Lees, Loretta, ed. The Emancipatory City?: Paradoxes and Possibilities. London: SAGE Publications Ltd, 200 4. Rosoff, Amy. “The Reality of Unreality: Using Imagination as a Teaching Tool.” The English Journal, vol. 96, no. 3, 2007, pp. 58– 62. JSTOR, www.jstor.org/stable/30047296. Accessed 9 Sept. 2020. en_US
dc.description.abstract This thesis investigates how play signals can communicate with the existing signals embedded within the built environment to create a dialog around critical issues in the city of Detroit. Play is a fundamental engagement broadening our understanding of approaches and possibilities for reality. What specific play signals and actions in public space alter behavior through a blurring or eroding the rules and norms? In what ways do play signals shift our paradigm of what is typically accepted behavior in the public sphere, what interactions and engagements come from this? This thesis addresses these questions through a series of built installations. en_US
dc.language.iso en_US en_US
dc.subject play en_US
dc.subject interaction en_US
dc.subject engagement en_US
dc.subject civic en_US
dc.subject Public Space en_US
dc.subject playfulness en_US
dc.title Play en_US
dc.title.alternative Enactment and Signal as a Catalyst for Engagement in the Urban Public Realm en_US
dc.type Thesis en_US


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